Work
This is a selection of projects going back to 2012 that I can disclose and consider notable.
💼 Jobs & Gigs
Work I've done as an employee / consultant / contractor.
Current
ManageXR (since 2021)
The best solution for managing VR and AR devices at scale. I am employed as a software engineer working on the Unity stack.
Masaryk University (since 2025)
Close collaboration consulting with a team of researchers and developers at Masaryk University using UniVoice for their projects.
Past Engagements
2022
Le Musk
Film directorial debut of A.R. Rahman, the Oscar, Grammy, Emmy and Golden Globe winning music director.
I worked on making VR playback software for PCVR and Quest headsets. I also made holographic demos for Looking Glass displays that were used at the Cannes Film Festival 2022 screening.
eCommerce Metaverse App
Developed/refactored parts of a Unity based Metaverse app where users can buy real world items using crytocurrency. Used medusa.js, Mirror Networking, UniVoice, Dissonance and ChainSafe SDK.
2021
Moonfrog Labs
Helped finish Carrom Gold. Explored opportunities to help speed up and streamline the development process through best practices, reusable software, and infrastructure.
dopplr.digital
Social, digital fashion. Worked on code quality & architecture, technical planning along with systems for avatar, clothing, and UI in Unity.
2020
Quixana VR
Packaging videos like setup files that can be played in a custom video player. Meant for offline video distribution.
Physiotherapy VR
A healthcare application to aid in hand-eye coordination for recovering patients.
2019
Scuti
Contracted by MindTrust Labs to work on an eCommerce Unity SDK that combines in-game purchases and real world items.
LookBack
A VR therapy application. Uses Google Maps APIs. Has a companion remote app that communicates over the local network with the VR headset. The mobile app beeps a sequence of sounds and the headset connects to it, no need to input the IP or use network discovery.
Bigthinx
Complete development of an app for virtual fashion try-ons in Unity.
Digibeings (Co-Founder)
AI powered Virtual Beings. Early stage venture, now dormant.
2018
ENCADENAR: Envisioning Atomic Spaces or My contribution to the Nu-Clear Priesthood
VR art-game about the Waste Isolation Pilot Project in a fictional future. Envisioned by Mateo Galindo. Here's an article. Mateo's website
Codename Kahaani
A digital art exhibit inspired from Ian Cheng's Live Simulations. Made for Luis Enrique Zela-Koort
Being in the gaze (Protoconscious)
VR installation art. Made for Luis Enrique Zela-Koort
VR Video Packing
R&D project for Fraunhofer Heinrich Hertz Institute.
Prototype for playing packed cubemap and equirectangular projection videos of 6K resolution in Samsung GearVR. The research was about packing high resolution video frames into custom ones with varying resolutions based on area of interest.
The Voice stage replica
Level design for a VR singing game.
2017
Sciophobia
VR adaptation of a painting.
Post Apocalyptic Level Design
Level design for a VR game.
Cyanide Leak Sim
Made a few iPhone and PC sims for training in cyanide leak scenarios. Client website.
2016
The Zero Games
Employed as a Software Engineer for the Unity SDK. Developers in-game advertising plugins for game developers. Helped integrate with popular sports and movie IP based games.
Easton Art Gallery 3D
A mobile and web 3D space for an art gallery.
2013
Art Outsourcing Partner
Provided game art for several mobile game projects in development at Vasco Games B.V. and MobilePlus.
Firexit Software
After the success of XPro Rally Web and Android which introduced me to some great people to work with, I incorporated a gamedev company in my second undergrad year.
By 2015 we made some ad and analytics stuff too. Shut down operations in early 2016 when I got my first job as The Zero Games. By late 2017 I had become a full-time
freelancer and Firexit Software had a couple more years of activity as I operated through it.
🛠️ Own Projects
Things I have built by myself or with a team I've put together
2025
Detour
A short (15 minute) game inspired by Fargo and Twin Peaks. It's a paranormal but wholesome mystery experience.
DemoDuck
A little browser game. Initially it was a roll-a-ball game made at a ManageXR hackathon. Later I made a 3D model and animations of a plush toy and replaced the ball with a charactor.
2021
Retro Reel
A movie streaming app for classic Hollywood fans. ~2000 movies with subtitles in English, Spanish and Portuguese. 200K downloads on Android Play Store.
DEEPDOOR
A short horror game inspired by the movies Being John Malkovich and The Silence Of the Lambs. Reached Global Top 10 on Itch.io
Older Projects
2020
XPro Rally 2
A rally racing game currently on hold, but I'll pick it up the first chance I get! Here's a short video.
2015
UnSDK
An analytics platform for recognizing users that monetize highly with video ads. The platform was tested on an in-house game but not released. All that remains now is a blogpost we wrote.
This was also the end of Firexit Software's operations, the game studio I founded in 2013 while in university.
Speed Street 2
Open world mobile racing game. Never finished but had some demos out including a Google Cardboard VR preview.
2014
Speed Street: Escape
Infinite runner mode for the popular Speed Street: Tokyo game. Published separately as a browser game on racing3dgames.com (a webgame site no longer operating)
Speed Street: Tokyo
Android street racing game. 500,000+ downloads. No longer on the Play Store, here's an APK mirror website if you want to see some screenshots. Here's a gameplay video.
Blockalypse Now!
Casual zombie shooting game for Android.
2013
XPro Rally Android
Originally port of the web game that I made thinking "in case this Android thing sticks around". Ranked on the top free games in about 50 countries. 1 million+ downloads.
2012
XPro Rally Web Game
Rally racing game on the browser. 5+ million plays that I know of across different gaming portals. Based on Unity Web Player which Chrome stopped supporting a few years later.
⛓️💥 Open Source
Because the best things in life are free.
UniVoice
A P2P VoIP solution for Unity. Uses my libraries AirPeer for networking and UniMic for audio input.
UniMic
Enhancements over Unity's Microphone class.
Gorky
Markdown to HTML static site generator. This website you're currently reading uses Gorky.
Tork
Vehicle physics system for Unity. Offers a WheelCollider replacement with a different friction model. Major updates pending here, not exactly production ready. Video
UGX
A UI framework for Unity UGUI. Made for and used in Retro Reel and then later at ManageXR for our user-facing VR application.
Trill
Transmit and receive data via sound beeps.
AirPeer
A WebRTC based networking plugin for Unity. Deprecated, but a useful resource nonetheless.
GPUVideoPlayer
HEVC decoded video player for Windows systems. Deprecated but still usable if you're using older software.